// File: ex4-4.cpp

#include <iostream>
#include <cstdlib>	// needed for rand() function
using namespace std;

const char* ValueName[13] = {"two","three","four","five","six",
	"seven","eight","nine","ten","jack","queen","king","ace"};

const char* SuitName[4] = {"clubs","diamonds","hearts","spades"};

class Card
{
  private:
	 int value;
	 int suit;
  public:
	 Card() {}
	 Card(int);
	 int get_value() { return value;} 	// accessor function
	 int get_suit() { return suit;} 	// accessor function
	 void print();
};

Card::Card(int x)			// constructor
{
  value = x % 13;
  suit = x / 13;
}

void Card::print()
{
  cout << (ValueName[value]) << " of "
	 << (SuitName[suit]) << endl;
}


class Deck
{
  private:
	 Card d[52];
	 int next_Card;
  public:
	 Deck();
	 void shuffle();
	 void deal(int=5);
	 void print();
};

Deck::Deck()
{
  for (int i = 0; i < 52; i++) d[i] = Card(i);
  next_Card = 0;
}


void Deck::shuffle()
{
  int i, k;
  Card temp;
  cout << "I am shuffling the Deck\n";
  for (i = 0; i < 52; i++)
  {
	 k = rand() % 52;
	 temp = d[i];
	 d[i] = d[k];
	 d[k] = temp;
  }
}

void Deck::print()
{
  for (int i = 0; i < 52; i++)
	 d[i].print();
}

void Deck::deal(int no_of_Cards)
{
  cout << "\nOk, I will deal you " << no_of_Cards << " Cards:\n";
  for (int i = 0; i < no_of_Cards; i++)
	 d[next_Card++].print();
}


int main (void)
{
  Deck poker;
  poker.shuffle();
  poker.print();
  poker.deal();
  poker.deal(3);
}