ex4-5.cpp - Example 4-5 Constructor/Destructor - card and deck (2)

// File: ex4-5.cpp

#include <iostream>
#include <cstdlib>	// needed for rand() function
using namespace std;

const char* value_name[13] = {"two","three","four","five","six",
	"seven","eight","nine","ten","jack","queen","king","ace"};

const char* suit_name[4] = {"clubs","diamonds","hearts","spades"};

class card
{
  private:
	 int value;
	 int suit;
  public:
	 card(int=0);
	 int get_value(void) { return value;} 	// accessor function
	 int get_suit(void) { return suit;} 	// accessor function
	 void print(void);
};

card::card(int x)
{
  x = abs(x)%52;			// make sure x is between 0 and 51
  value = x % 13;
  suit = x / 13;
}

void card::print(void)
{
  cout << (value_name[value]) << " of "
	 << (suit_name[suit]) << endl;
  return;
}


class deck
{
  private:
	 card**  d;
	 int size;
	 int next_card;
  public:
	 deck(int s = 52);
	 ~deck(void);
	 void shuffle(void);
	 void deal(int=5);
	 void print(void);
};

deck::deck(int s)
{
  size = s;
  d = new card*[size];
  for (int i = 0; i < size; i++) d[i] = new card(i);
  next_card = 0;
}

deck::~deck(void)
{
  for (int i = 0; i < size; i++) delete d[i];
  delete [] d;
  cout << "The deck is gone" << endl;
}

void deck::shuffle(void)
{
  int i, k;
  card* temp;
  cout << "I am shuffling the deck\n";
  for (i = 0; i < size; i++)
  {
	 k = rand() % size;
	 temp = d[i];
	 d[i] = d[k];
	 d[k] = temp;
  }
  return;
}

void deck::print(void)
{
  for (int i = 0; i < size; i++)
	 d[i]->print();		// same as (*d[i]).print()
  return;
}

void deck::deal(int no_of_cards)
{
  cout << "\nOk, I will deal you " << no_of_cards << " cards:\n";
  for (int i = 0; i < no_of_cards; i++)
	 d[next_card++]->print();
  return;
}


int main (void)
{
  deck poker;
  poker.shuffle();
  poker.print();
  poker.deal();
  poker.deal(3);
  return 0;
}



CIS27: Programming in C++    Instructor: Joe Bentley