Group Project

Game Description

The group project consists of a game developed using concepts covered in the CIS29 class and SFML libraries.

Group Project Introduction

Project Requirements

Group Project Presentation and Grading Criteria

Group Project Evaluation Form

SFML Resources

SFML website

SFML Installation and Usage Notes

Install SFML in Code::Blocks for Windows

Hilze Vonck video tutorials

SFML Tutorial Series

Working with Joysticks in SFML

SFML Game Development by Example book by Raimondas Pupius

Group Meetings

Meeting Purpose Completed By Agenda
1 Introductions, finding a group lead, discuss the game, share ideas January 25th Meeting 1
2 Discuss the game - how to win.  Propose and volunteer for tasks.  Brainstrorm. February 8th Meeting 2
3 Demonstrate code.  Discuss integration.  Revise and assign tasks. February 22nd Meeting 3
4 Demonstrate code. Integrate.  Discuss problems.  Complete the project. March 8th Meeting 4

Presentation Times

Presentation times must be requested 7 days or less prior to the actual presentation time.
Presentation times must be requested at least 24 hours before the actual presentation time.

Groups must be ready for their presentation at the requested date/time or will be subject to a 5 point late penalty.

Date Time Available E.C. Points
Th 3/14 10:00 am Group 1 4
Th 3/21 9:00 am Group 6 0
Th 3/21 9:30 am Group 7 0
Th 3/21 10:00 am Group 4 0
Th 3/21 10:30 am Group 2 0
Th 3/21 11:00 am Group 5 0
Th 3/21 11:30 am Group 3 0