SFML Installation and Usage Notes (Updated 4/25/20)
SFML Game Development by Example book by Raimondas Pupius
Meeting | Purpose | Completed By | Agenda |
1 | Introductions, game ideas | January 25th | Meeting 1 |
2 | Select a group lead. The game: brainstorm/narrow the scope. Propose tasks. | February 6th | Meeting 2 |
3 | Demonstrate code. Discuss integration. Revise and assign tasks. | February 20th | Meeting 3 |
4 | Demonstrate code. Integrate. Discuss problems. Complete the project. | March 6th | Meeting 4 |
Date | Time | Available | E.C. Points |
Tu 3/9 | 1:30 pm | Group 4 | 3 |
Tu 3/9 | 2:00 pm | yes | 3 |
Th 3/11 | 1:30 pm | yes | 2 |
Th 3/11 | 2:00 pm | yes | 2 |
Tu 3/16 | 1:30 pm | Group 3 | 1 |
Tu 3/16 | 2:00 pm | Group 1 | 1 |
Th 3/18 | 1:30 pm | Group 2 | 0 |
Th 3/18 | 2:00 pm | Group 5 | 0 |
Th 3/18 | 2:30 pm | Group 6 | 0 |